I am available to give talks on aspects of game development and design, developing games for young audiences, augmented reality and VR. Please get in touch if you are interested in having me present! I have presented locally on my experience in Production and working with VR & Augmented Reality. I have also presented and created workshops for middle and high school students.
Previous Talks
Access Granted: Getting into Code in our current climate
Presentation given locally Capital District ‘IWD day 2020
A Primer on Design Thinking
Presentation given to potential students as part of a RPI STEM experience RPI 2019
Girls in STEAM: Making Games
Panel: Your Guide to Games-Adjacent and Alternative Games Careers
Panel discussion about non-traditional game positions, target audience was students and recent grads.
ECGC April 2019
Barriers to Balance
Presentation on Getting Started in coding, using Ren’Py
Presentation given locally Capital District ‘IWD day 2019
Open Source Game Development
Very popular presentation on the game design process and sharing open source tools that can be used to develop games. I additionally discuss why choose open source over other software and how to evaluate tools using game jams.
Presentation given locally at the Google Devfest ’18 and then at Magfest in National Harbor MD in 2019
Scoping it Out: How to Plan your Next Game Project
Presentation delivered for IGDA Albany about production planning on a limited budget, best practices and the importance of evaluating risk and managing scope.
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Fail Frequently and Fast
Keynote I gave for the Diversity Incubator organized by the Tech Valley Game Space, a 6 week program for women and nonbinary individuals. My talk focused on overcoming obstacles, imposter syndrome and common development pitfalls.
Verge of Virtual: A Discussion on VR
Panel discussion with other local area experts on the future of Virtual Reality and the current challenges faced by developers.
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Augmented Reality: What is it and how does it Increase Engagement for Learners
Presentation at SUNY Cobleskill which discusses current serious applications of augmented and virtual reality, specifically focused on educational experiences. Augmented reality empowers users of all ages to make information about the surrounding world more tangible.
Following your Dreams, Keynote at Girls in STEM event
Aspirational presentation aimed at girls in grades 4-6, focused on STEM fields, perseverance and career planning. This presentation was the kick-off for a full day of STEM related workshops at TEC-SMART to get girls excited about possible career paths.