I am a producer with 12 years experience working on games of varying size through all phases of production. I love bringing order to chaos, planning features and helping my team deliver their best work within the project’s scope.

 

Mobile

  • Managed a 10 person cross-functional team, and 5 person US-based outsourced development team.
  • Improved team’s efficiency by creating agile process for feature planning and 5-week delivery schedule.
  • Delivered and planned cross-team features including IAP and user profile customization.
  • Instrumental in swift process change during company re-org, working with IT to update Jira workflow and onboarding team to new 2-week delivery cadence.
  • Oversaw successful delivery of teams KPI goals: developing mobile version of Storyloom platform and improving MAU by 50% through features including integrated tutorial.
  • Improved team’s velocity by 20% over a 6 month period

PC

  • Sole producer credited on Old World, PC Gamer’s Best Strategy 2021, a team of 50 staff and contractors.
  • Managed outsourced and internal art team to bring 70 animating characters and 90 buildings during early access period on Epic Game Store
  • Developed agile project roadmap in collaboration with Publisher and Stakeholders to meet marketing beats
  • Created release process allowing 4 times per month release cadence with insight from QA, development and leadership
  • Identified scope of features, developed roadmap for release and 2 DLC.

I have experience working interactive software projects including the Metaliteracy Augemented Reality Quest (MARQ), A Kiosk for Rice University and The Muckleshoot Foundational Books. These are small projects where I worked directly with Subject Matter Experts to insure the appropriate learning goals were implemented in the system within their budget.

Leapfrog Learning Games

I produced (and designed) a number of licensed educational games for the Leappad. During the pre-production phase I would work with Leapfrog’s subject matter experts and producers to develop a game that met learning objectives, providing a fun experience for players within the projects’ scope. During production I worked with my cross-functional team to meet milestone deadlines, communicated with stakeholders to ensure the project remained in alignment and ensured my team was able to work efficiently.

Nintendo DS/3DS

My career began developing games for Nintendo DS, DSi and 3DS. I have experience in all phases production on this platform, including completing documentation for the submission process. I worked directly with outsourced QA and Localization teams to ensure that our projects met our delivery timelines.